Lord's Survival: Starting the Conquest from a Dilapidated Courtyard
Chapter 10: Four Major Attributes, Twenty-Four Passive Skills (Part 2) [Please bookmark and recommend]
【Intelligence Type】
①【Trainer: 1】 【The Lord possessing this skill daily grants experience points to other lower-level party members. Each level adds 10 EXP, increasing incrementally per level.】
②【Tracking: 0】 【Discover more information from footprints and various other traces in the wild (Party Skill).】
③【Tactics: 0】 【Each point adds 1 point of Combat Advantage (1% increase in party member damage) (Party Skill).】
④【Pathfinding: 0】 【Each point increases the party's overall movement speed by 3% (Party Skill).】
⑤【Spotting: 0】 【Each point increases the party's scouting range by 10% (Party Skill).】
⑥【Inventory Management: 0】 【Each point increases personal inventory capacity by 6 slots (Lord Skill).】
⑦【Wound Treatment: 0】 【Each point increases the party's HP recovery speed by 20% (Party Skill).】
⑧【Surgery: 0】 【Each point adds a 4% chance to save the life of a party member who would otherwise have died. (Cap: 40%) (Party Skill).】
⑨【First Aid: 0】 【After each battle, 5% of the HP lost by Lord-level heroes during the fight is restored. (Party Skill).】
⑩【Engineering: 0】 【This skill allows you to build your territory and siege equipment more effectively. Each level increases construction speed by 10%. Cap: 5 levels (Party Skill).】
There are ten Intelligence-type skills in total! The vast majority are party skills. Among them are many useful abilities. Unlike the passive skills of the Agility and Strength types, which mainly strengthen the Lord themselves, Intelligence-type passives strengthen the overall combat capability. For example, 【Wound Treatment】, 【Surgery】, and 【First Aid】 can greatly reduce casualties among subordinates, improving overall survivability. It seems Intelligence is an essential attribute for leading troops in battle.
Next, we come to the Charisma-type skills. He finally scrolled to the very bottom of the page, which was filled with passive skills.
【Charisma Type】
①【Persuasion: 1】 【This skill will help make your viewpoints more easily accepted by others, while also reducing the hostility of natives and increasing the speed at which favor is cultivated.】
②【Prisoner Management: 0】 【Each point increases the prisoner capacity limit by 5 (Leader Skill).】
③【Leadership: 3】 【Each point increases the troop limit by 10, improves troop morale, and reduces troop expenses and wages by 5% (Leader Skill).】
④【Trade: 0】 【Each point reduces transaction losses by 5% (Applies to the 【Trade】 function and transactions with major indigenous factions) (Party Skill).】
【Skill Points: 4】
There are four Charisma-type skills. Among them is one crucial skill. That is 【Leadership】! In short, this skill determines how many subordinates Zong Shen can lead. Of course, to lead more people, one needs to recruit "heroes." "Hero" is a very broad term. Theoretically, even three foolish farmers could be trained up. Of course, their talent attributes are too low, and their loyalty isn't high enough. Talent determines the upper limit of future growth. Therefore, they are not suitable to be trained as heroes. Only after Zong Shen becomes powerful will he go to nearby villages, towns, main cities, and great cities to recruit those destined to join him. Of course, if Zong Shen is lucky enough, he might trigger a Hero Recruitment Scroll and be able to recruit them directly.
However, Zong Shen wasn't considering all that right now. His mind was completely focused on allocating points, and he was feeling a bit conflicted. "Recommend some point allocations." Zong Shen called out in his mind.
(Passive skill recommendations: Engineering +2, Wound Treatment +1, Inventory Management +1) (Four major attribute recommendations: Intelligence +2, Strength +1, Charisma +1) (Weapon proficiency recommendations: Crossbow +5, One-handed Weapon +5) (For the new attribute points from Intelligence, it is recommended to add to 【Ironflesh】 and 【Athletics】) (Adding points this way is correct; it will increase your development efficiency. Current level is not an issue.)
Lines of golden strategy tips appeared. As long as Zong Shen had questions in his heart, the strategy system would appear. Zong Shen chose to follow the strategy's advice. After the attributes and skills were all allocated, Zong Shen opened the 【Lord Profile】 option. He discovered that his personal attributes had changed.
【Name: Zong Shen】 【Age: 21】 【Race: Earth/Human】 【Level: LV1】 【EXP: 55/100】 【HP: 182】 【Troops Led: 4/39】 【Strength: 12】 【Agility: 7】 【Intelligence: 7】 【Charisma: 9】 【Remaining Attribute Points: 0】 【Remaining Weapon Proficiency Points: 10】 【Detailed Attributes: (Click to expand)】 【Weapon Proficiency: (Click to expand)】
Both HP and the number of troops led had changed due to the point allocation. Next, Zong Shen expanded 【Weapon Proficiency】 and added the 10 available points.
【Weapon Proficiency】 【One-handed Weapon: 89】 【Two-handed Weapon: 80】 【Polearm: 88】 【Bow: 52】 【Crossbow: 57】 【Throwing: 60】 【Firearm: 60】 【Each point of weapon proficiency adds an extra 0.1% to the corresponding weapon damage.】
Next, Zong Shen expanded the detailed attributes.
【Lord: Zong Shen】 【Equipment: 【Ragged Leather Sleeveless Shirt】【Tattered Leather Boots】【Rusty Sword】【Hunting Crossbow】【Bent Crossbow Bolts】【Dented Simple Kite Shield】】 【Cutting Damage: 21 × (1.12 + 0.32 + 0.089) (Strength + Power Strike + Weapon Proficiency) = 32.1】 【Piercing Damage: 33 × (1.12 + 0.32 + 0.057) = 49.4】 【Head Armor: 0】 【Body Armor: 13】 【Leg Armor: 10】 【Skills: None】 【Territory Level: 1】
After checking his attributes, Zong Shen had a rough understanding of his current situation and power system. Compared to the Wolf Cavalry, his attributes were like a little brother's. Only the piercing damage data looked decent. This was because he had specifically chosen the Strength path when selecting his background. However, the Wolf Cavalry were level 10 fully-formed warriors, after all. Zong Shen was still a level 1 minor lord. He was still wearing the "newbie gear" that came with his background choice. In terms of growth potential, Zong Shen, as a Lord, was far greater than the Wolf Cavalry.
Zong Shen waved his hand to dismiss the system's information screen and stood up. He took the last iron axe and iron pickaxe from the territory storage box. Not far away, Tie Zhu had also returned with resources. 【Stone +2】 【Iron +1】 【Flax +2】 After dropping off the resources, he turned around and went back out to gather more. Tie Zhu seemed to have gathered iron. Iron is an important material for making tools and weapons. It can be called an extremely important resource. Zong Shen glanced at the territory storage box. The resources inside were pitifully few. 【Wood ×2】 【Stone ×4】 【Iron ×1】 【Flax ×2】 He couldn't help but shake his head. Now that the attributes were set and the functions understood, it was time to get to work! "Do it yourself, and you shall have plenty of food and clothing!" "As a successful Lord, one must set an example." Zong Shen swung his arms and said confidently.
The attribute and function chapters are finally finished. Although the attributes generally follow the Mount & Blade 1 template, my obsessive-compulsive disorder couldn't handle it, so I had to calculate them one by one. Starting from the next chapter, it's time for treasure hunting and development!
(End of chapter)