Novel

Global Gaming: Idle From the Zombie Apocalypse

Chapter 36: Danger Sense

[Prompt: As the first player in this world to complete a Super-Large Shelter, you have received a random B-grade Skill Book * 1 as a reward.]

[Prompt: You have obtained the Skill Book: Animal Instinct - Danger Sense (Soulbound).]

"Eh? Such a good thing? I've never heard of this before."

Fang Heng muttered to himself.

An extra skill book had appeared in his backpack.

Item: Animal Instinct - Danger Sense (Soulbound).

Type: Skill Book (Player does not currently possess this skill).

Description: Upon learning, you will master the skill: Animal Instinct - Danger Sense. Player's base Perception attribute +10. The player will more easily detect impending danger.

Description: Soulbound, non-tradable.

Good stuff! 10 free base attribute points!

Fang Heng slapped the skill book against his forehead, and a faint light glowed.

[Prompt: Player has learned the skill: Animal Instinct - Danger Sense (LV: MAX).]

[Prompt: Affected by the skill, your base Perception attribute +10.]

"Huh?"

Immediately after learning the skill, Fang Heng noticed a change.

It was an indescribable sensation.

He felt as if the world had become somewhat clearer.

He could see more clearly than before and hear further.

This was likely the effect of his enhanced perception.

"In actual combat, using firearms should allow me to aim and snap shots more accurately than before, right?"

Fang Heng shrugged, quickly getting used to the change.

According to plan, Fang Heng would only temporarily use the shelter as a resource storage point; he, Liao Bufan, Liu Lin, and the others would continue living in Prison Building No. 3 for now.

After all, the basement was quite far from the surface, and running back and forth would be a hassle.

"Finally finished!"

Having taken it step by step to reach this day, Fang Heng felt a significant sense of achievement looking at the newly constructed shelter.

"Building the shelter is only the first step," Fang Heng whispered softly.

He now had a foothold in the game.

But he was still far from truly establishing himself!

Fang Heng rallied his spirits.

Next, he had to consider the issue of recruitment.

Fang Heng walked to the corner of the shelter and opened the construction interface.

Item: Large Survival Radio.

Description: There are still many survivors in the apocalypse; you can attempt to gather them through the Survival Radio.

Construction Requirement 1: Player must possess a shelter of Small grade or higher.

Construction Requirement 2: Player's base Crafting level must be LV: 3 or higher.

Fang Heng spent ten minutes crafting a Large Survival Radio and placed it in a corner of the shelter.

The "survivors" mentioned in the description referred to ordinary NPCs.

As the owner of the shelter, Fang Heng could use the Survival Radio to recruit NPCs to work for the shelter.

Ordinary NPCs only possessed the most basic skills, such as logging or crafting, and did not have talents like players.

Their basic attributes were no different from a newly spawned LV: 1 player, and their learning ability was low, with extremely slow skill upgrade efficiency.

They also had energy limits; they needed rest, food, and clean, tidy housing...

Once these things were lacking, their sense of belonging would decrease.

If it dropped to a certain extent, the survivor NPCs would choose to leave the shelter voluntarily, affecting the shelter's attractiveness.

Fang Heng felt that if these ordinary NPCs were tasked with working, they would be instantly shredded by zombie clones.

If Fang Heng dared to send them out to search for supplies, they would definitely die in the wild!

A 100% mortality rate!

Despite these great limitations, these survivors also had advantages.

They possessed much higher intelligence and loyalty than the zombie clones.

Fang Heng knew one thing for certain.

Players can betray.

But these types of survivor NPCs, constrained by the system, never would.

In his memory of the game, there had been more than one or two instances of large guilds exposing a player for betrayal.

Grand dramas similar to *Tinker Tailor Soldier Spy*, *The Charade*, *Black and White*, or *Infernal Affairs* happened once or twice every year, sometimes even involving the intervention of various federal governments.

It was common for large corporations to be betrayed and fall into a slump leading to bankruptcy.

Such incidents always caused massive waves among players, becoming the talk of the masses.

Endless gossip!

Fang Heng had already made plans for his future.

The shelter's guards would all be NPCs to eliminate internal dangers.

Walking to the radio, Fang Heng opened the Survival Radio query.

Shelter Owner: Fang Heng.

Shelter Grade: Super-Large.

Shelter Attractiveness: 29. (This value is related to various factors such as shelter size, owned resources, military strength, cleanliness, and the satisfaction of personnel within the shelter).

Current Recruitable Survivors: 3 (Every 3 days, you can obtain 3 recruitables; Current maximum survivor storage: 29).

Description: The higher the shelter's attractiveness, the easier it is to attract survivors to join. Once a survivor leaves the shelter, this value will decrease slightly for a period of time.

This was the first time Fang Heng had encountered the game's recruitment system.

In his memory, the shelter he had built in the previous server was only a single-player small shelter, which could not recruit survivors.

What was more troublesome was that NPC survivors also counted as "population."

For every additional NPC survivor, the shelter's occupied capacity would increase by +1.

Even more of a trap was that newly recruited survivors were always in a state of hunger.

In the early stages, ordinary players really couldn't afford to feed them.

With a wave of his hand, Fang Heng recruited all three survivor NPCs from the radio.

Since he had his zombie clones, the shelter's supplies were very abundant; providing rations for these refugees was not a problem at all.

Because of the existence of the zombie clones, he didn't need many ordinary NPC survivors; he only needed a few people to maintain the shelter's cleanliness and daily operations.

At worst, he could continue recruiting more once the shelter was expanded later.

Once recruitment was complete, the chores and moving tasks within the prison could be handed over to them.

They were much smarter than the zombie clones and worked very diligently.

Soon, three refugees appeared at the entrance of the prison.

Fang Heng brought them back into Prison Building No. 3 and gave them plenty of food.

"Thank you so much! The zombies outside are truly terrifying; I haven't eaten for days! I will definitely repay you!"

"Thank you, Fang Heng. Thank you very much for letting us live in the shelter. We will work our hardest."

A blonde female survivor expressed her gratitude to Fang Heng.

"I have plenty of food here, but none of this is free. You need to work for the shelter in exchange for protection."

Fang Heng pointed to the first-floor hall.

"For these next few days, I need you to be responsible for cleaning this area and the classification, organization, and transport of supplies."

"Clean and organize a few rooms as quickly as possible; you can each choose one to live in."

"Alright, we will complete it as soon as possible."

(End of Chapter)